Carrion Fields

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Below is information on some of the major concepts that revolve around building a character in Carrion Fields and becoming familiar with the world of CF. Races, classes, and cabals all have subsequent pages with more information. If you can't find what you need here, please try the Wiki, Forums, or one of the unofficial resources; and of course, you can always ask in-game on the Newbie Channel.

Races Top

Name XP Align Description
Human 0 Any The most populous race. Average stats
Elf 500 Good Very smart & quick, but frail
Half-Elf 100 Any Human/elf mix. Intelligent, fast, and wise
Half-Drow 100 Any Human/drow mix. Intelligent, fast, and wise
Dark-Elf 500 Evil Evil elves, smart and quick
Storm Giant 500 Good Good giants, Strong, smartest of Giants
Cloud Giant 500 Neutral Neutral giants that fly, Strong and Stout
Fire Giant 500 Evil Evil giants. Very strong, stout, very dumb
Arial 250 Any Agile bird-like creatures that fly, smart
Felar 250 Any Modified cats, agile and tough but weakened
Dwarf 250 Good/Neutral Healthy little folk, but not too nimble
Duergar 250 Evil Evil Dwarves, more agile than their cousins
Gnome 300 Neutral Tough little creatures. Wisest race, smart
Svirfnebli 250 Neutral Deep gnomes, strong and very wise
Wood-Elf 400 Neutral Neutral elves, sturdier than their cousins
Orc 100 Evil Evil, destructive, strong, but cowardly
Minotaur 450 Evil/Neutral Very rare, strong and cunning, and fairly dumb

Classes Top

Name XP Align Description
Warrior 0 Any Weapons specialist
Thief 0 Any Stealthy rogues
Shaman 0 Good/Evil Offensive cleric
Healer 0 Any Defensive cleric
Druid 0 Neutral Nature cleric
Transmuter 0 Any Alteration mage
Shapeshifter 0 Any Shapeshifting mage
Necromancer 0 Evil Undead-master mage
Invoker 0 Any Elemental mage
Conjurer 0 Any Extraplanar mage
Ranger 200 Any Wilderness warrior
Bard 300 Any Musician
Assassin 300 Any Thief/martial artist
Anti-Paladin 300 Evil Unholy warrior/mage
Paladin 400 Good Holy warrior/cleric
Berserker 0 Evil The innate class played by all Orcs

Anyone new to Carrion Fields, especially those new to mudding, is advised not to pick paladins, shamans, healers, or druids as they require Empowerment.

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