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Here is a summary of significant changes to ROM 2.3 code made by the
Implementors of Carrion Fields.
Derit:
Player races (7 new), 4 new classes, removal of code to allow customization
of characters, stat rolling during creation, object and mobile programs,
removal of code preventing player killing and institution of code to make
player killing ranges based on experience, new way of computing experience
per level, ported the mud to DGUX, tons of new spells and skills for the
new classes, cabal system that gives a character certain spells or skills
for joining a cabal (5 cabals), doppleganger, and much more.
Galadriel:
Four new races, hometowns, ethos, one cabal, new spells and skills for
various classes, tattoos (new wear slot), snow, spellcraft, dual wield,
new examine, glance, who cabal and tattoo, cabal hideout wards, improgs
for tar valon, the white tower, galadon, and others; bard class and all
their songs, coding for the assassin class...
Cador:
Spent countless hours rewriting core MUD components including the
command/social parser to improve efficienty, replaced the standard
Diku/ROM bit field system with a better and infinitely expandable system.
Worked on the original shapeshifters and their initial skills. Countless
ideas, progs, skills, spells, infrastructure improvements, and other
miscelaneous fixes and revamps.
Jullias:
Numerous improgs, new skills, spells, and songs for all the classes,
underwater areas including breathing, the splitting of the clerics into
shaman, healers, and druids, added a new set of bits to players/mobs, added
leave_progs for new guildguard system, added new sectors that do various
things: cold, fire, evil, poison, new banning system, multiple new immortal
commands for catching and punishing cheaters, new religion system, race
modifications, new prog types.
ShaidarHaran:
Contributed the vast majority of ideas for changes to this mud, implemented
many races, spec_funs, improgs, and bug fixes.
Twist:
Spent countless hours limiting items, working on the intricacies of game
balance, restoring pfiles, and coming up with innumerable new ideas for
skills, spells, improgs, and quests.
Nepenthe:
Coded numerous skills/spells for every class, countless bug fixes, significant contribution to invoker revamp, bards, druids, and warrior specialization skills. Has written many, many progs, coded the Lich Rituals, coded several of the Conjurer progs/spells and many non-PC spells.
Pico:
The mastermind behind the creation of Thera as a viable land. Coordinates
all the area writers efforts into what is a logical and yet mystical terrain.
Sebeok:
Coded the ranger and druid revamps, coded the new paladins, and has fixed many a bug in the surrounding code.
Scarabaeus:
Responsible for Necromancer revamp and design of race/quest for Lich transformation. Designed Conjurer class and the Orc Berserker. Contributed ideas to other class additions. Added 1300-room quest area (the Nine Circles of Hell). Designed Sphere system. Responsible for the Cult of the Scarab cabal. Coded progs for different built-in quests and areas.
Radickon:
Made some significant contributions to the mob progs and object progs in the game.
Poetry:
Designed the bard class and felar race.
Vassagon:
Made significant contributions with various aspects of coding, including built-in quest code.
Zulghinlour:
Responsible for 10,000 small projects, including intelligent spec_function rewrites and miscellaneous things like having mobs wipe dirt out of their eyes.
Many other immortals and mortals have contributed ideas that have added uniqueness to this mud.
DIKU
. Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
Additional contributions from:
Michael Curran - the player title collection and additional locations.
Ragnar Loenn - the bulletin board.
Bill Wisner - for being the first to successfully port the game,
uncovering several old bugs, uh, inconsistencies,
in the process.
And: Mads Haar and Stephan Dahl for additional locations.
Developed at: DIKU -- The Department of Computer Science
at the University of Copenhagen.
MERC
[Note: this entry may not be removed or altered. See our license.txt.]
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1.
is available as Merc_21c.tar.Z from ferkel.ucsb.edu and ftp.math.okstate.edu.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.
Thanks to ...
... Diku Mud for starting it all.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, Trienne and others for porting help.
... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
and hours of enjoyment.
Share and enjoy.
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