Help|Races|Elf
Among all the predominant races in the world, the High Elves were the
firstborn, and are the longest-lived. As such, theirs is a culturally
advanced society that even still has changed little from its early days.
Their attitudes are predominantly conservative, for a race so long-lived
and with such a long history will be naturally resistant to changes. While
they are likewise hidebound and prejudiced in a paternalistic way, and even
though they are kind-hearted and seek to aid and protect others of non-elven
races, it is often done so with a feeling of obligation to help those lesser
than one's own self. While some elves do overcome these attitudes, they are
the exception rather than the rule, for openly expressing such things,
particularly with respect to love and marriage, is to invite shunning by
one's elven peers.
Despite their prejudicial attitudes, all High Elves revere the Light, and
the Gods of the Light, and to do otherwise would be one of the most horrific
sins a High Elf could commit. As such, all High Elves must begin as Good-
Aligned. The purity of their souls is such that they are more difficult
to corrupt with all manner of curses.
Physically, elves are slender and graceful, and taller on average (6'3")
than most humans. They possess slightly pointed ears, and delicate skin of an
unusually fair complexion. They also tend towards lighter hair and eye
colorations, although some vibrant and brilliant examples are known to occur in
rare cases. They are relatively weaker than most races, and the least
physically hardy of all, but to humans, this ephemeral grace often makes the
High Elves seem exceedingly beautiful. The high elves are almost universally so
light of step, that their passage goes unnoticed by those who do not actually
lay eyes upon the elf.
Born to live under the sun and sky, the High Elves make their homes in ancient
forests, led by royal and noble clans whose lineage extends back as far as
anyone can remember. The most well known of these is the Kingdom ruled by the
House of Darsylon, for it has had the most dealings and trade with outsiders
over the past millenia. Legends handed down among the High Elves claim that
the Gods warned them against descending deep into the earth, and laid a curse
on them to abhor cold iron for this reason. Whether true or not, no High Elf
can stand the physical presence of iron. Even having the metal in proximity
causes severe pain and discomfort, and the actual touch of the metal causes
physical burns.
Elves can train in any profession, save those that require a different mindset
than that of the Light, such as Druid, Anti-Paladin, or Necromancer. In
addition, Elven Society does not believe in killing or destruction as an end
to itself, and as such they abhor professions that train for this sort of
thing exclusively, or with such focus as to be considered so, and thus they
cannot train as Assassins or Shamans.
Max stats:
Str: Strong (18) Int: God-like (25) Wis: Sagacious (21)
Dex: Quick (23) Con: Average (16) Charisma: Disarming (21)
See also: 'ELVEN NAMES', 'ELVEN SPEECH', INHERENT, SWIFTSTRIKE
|
|
|