Help|Races|Arial
Though the true origins of this race of bird-creatures have been lost to
history (likely due to the scarcity of written Arial historical documents
regarding their origin) their most ancient songs and legends describe them as
having descended from the great birds that populated the skies of Thera in the
distant past. Due to this avian ancestry, Arials prefer to make their homes
and dwellings in high, mountainous locations, somewhat removed from the other
races, or 'walkers' as they are called.
Arials range from about 6 to 7 feet, and are slender in build. They are
covered in feathers and have wide wings upon their backs that grant them the
ability to fly. Their colorations will vary, though the general layout, types,
and lengths of their feathers follow a racial pattern. Not all Arials have
prominent beaks or talons, but these features of their avian ancestry are
present, if somewhat understated, in their entire race.
Arial society has a range of life philosophies that focus on how to live life
to the fullest. Many arials live a driven life and are very focused and
steadfast in realizing their goals. Others believe that life is too short
for anything other than the pursuit of personal freedom and happiness. Often
described as aloof and flighty, arials believe that nothing is greater than a
life well-lived.
Because they tend towards being lean and muscular, lightning causes intense
physical pain to Arials, as it contracts their muscles around their angular
bone structure with little else to insulate or cushion the damage. The
inherent buoyancy of their feathers and bodies that grant them the ability
of flight and make them more at home in the air has the unwelcome side effect
of greatly restricting their ability and desire to venture below the surface
of the water, and makes them more vulnerable to water-based attacks. Though
their wings give them the power of flight, they are equally at home on the
ground.
Their lack of patience (most Arials believe that hesitation makes for a
wasted life) make them unsuitable for the guildhall of Paladins; most Squires
who would follow that path are directed instead to the Shaman or Warrior
guild. Those Arials who join the guildhall of Invokers have a natural
affinity for air-related magic.
Max stats:
Str: Strong (19) Int: Super-genius (23) Wis: Wise (20)
Dex: Deft (25) Con: Healthy (18) Cha: Charismatic (18)
Arials may become Warriors, Thieves, Assassins, Bards, Transmuters, Invokers,
Conjurers, Necromancers, Shapeshifters, Anti-Paladins, Shaman, Healers, Druids
and Rangers in a limited capacity.
See also: 'ARIAL DESCRIPTION', 'INHERENT', 'FLIGHT', 'WINGSWEEP'
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