Help|Classes|Invoker
The invoker is a
master of the very elements. Commanding the forces of
fire, air, earth,
water,
ice, ooze, and lightning, this wizardly profession is a walking engine of destruction. Eventually learning to render themselves and
their allies immune to the potent forces of these same elements, a
powerful invoker is formidable indeed.
Strengths of the invoker class include:
- Invokers can customize their magical arsenal by setting their
affinities for the
elements. Create a wild master of frost and flame, or perhaps a mage with
a more rounded gift for the elements. Supremacy with a few elements
or a dilettante's greater versatility? It's up to you.
- Invokers learn ever more powerful spells as they progress in their
studies. Mastering the nuances of basic spells unlocks the secrets of
spells of greater and greater power. Even an invoker unable or
unwilling to seek companions at a given point has options to increase
their power by continuing this learning of elemental magic.
- The invoker's ability to throw raw elemental damage is unmatched.
Where many classes will depend on their opponents failing to
dodge or
parry
their blows, invokers have no such concern -- the damaging spells of an
invoker may be resisted via a
saving throw for reduced damage, but only in
a very few cases can their effects be avoided entirely. If you want to
cast spells to inflict massive direct damage, even to a dozen or more
victims at a time, the invoker is for you.
- Invokers have many powerful spells (often called "area spells") that
damage or otherwise affect all opponents or all others in a room. Where
most classes are forced to deal with their opponents one at a time,
invokers are capable of damaging and killing many foes simultaneously. No
matter how many adversaries come for an invoker, all must fear her
wrath.
- Invokers possess an ability to reduce damage that few other classes
can match. Their elemental shields protect the invoker or her allies entirely
from one type of elemental damage, and reduce slightly damage of all other
kinds. This makes an invoker an invaluable ally, even against
opponents not in her
PK range, to say nothing of pivotal in group
exploration and cabal raids. It also means the invoker's defense and
lasting power in a fight is fairly predictable; they tend to simply soak up damage rather than try to avoid
strikes with elaborate parries.
- Invokers have a variety of
defensive spells, each with their own particular strengths, enabling to choose one that best fits their current
situation. They might raise the
shield of slime to combat a grappling
foe, then replace it with a shield of flames to deal with
a more stealthy adversary.
- Invokers have large reserves of magical energy and tend to
replenish it quickly. This allows them to make greater use of cabal powers and
other abilities dependent on mana than most other characters.
- Invokers learn many spells useful for setting arcane traps or
modifying the conditions in a room. They might call down
conglaciation to
freeze an area, or command the ground to soften into
quicksand, ensnaring their
foes. Few characters have any ability of this kind, and none have such
variety as the invoker.
- Invokers are trained in all of the device magic skills, such as
scrolls, staves, and wands. These magical devices augment their already
considerable magical arsenals.
Of course, any successful master of the elements must also be prepared to counteract or minimize the weaknesses
of the invoker, including:
- No class is as dependent on the ability to cast spells as the invoker is.
Abilities that deny a character the ability to cast
spells have a devastating effect upon invokers. Some of these abilities include the
assassin's silencing
tiger
claw strike or the
Blood Tribunals'
manacles power.
- Similarly, abilities that deny a character the ability to execute
commands, such as bash and trip, are often very effective against invokers -- they possess more effective countermeasures to such skills than any
other class, but when these "command denial" attacks do strike home, the invoker may be in trouble.
- Invokers will find themselves hunted by those associated with the Battlerager cabal. Even the most inoffensive invoker will find he has a
group of enemies seeking his blood.
Extra Experience Cost per Level:
0
Empowerment Required:
No
Alignment:
Any
Ethos:
Any
See Also:
Invokers are trained in the following skills:
Invokers are versed in the following spells:
* Invokers gain new spells in each of their elemental paths as they become
masters of the spells in those paths.
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