![]() |
|
| |||||||||||||||||||||||||||||||||||||||||
| |
|||||||||||||||||||||||||||||||||||||||||||
Help|Classes|HealerHealers are priests whose role within their religion is to protect and heal the faithful. They are the most defensively oriented of all classes, and their ability to heal wounds and cure harmful conditions is unmatched. Like all of the priest classes, healers can commune only the simplest of supplications unless accepted by a deity via EMPOWERMENT.Healers must be good or neutral, with the exception of humans and dark elves whose societies are warped enough to produce evil healers. Healers may only wield blessed weapons. Young healers quickly learn to bless their own weapons. The prime stat on healers is wisdom and some of their abilities are: Blade Barrier, Swiftness, Rejuvenate, Restoration, Awaken, Ardent Faith, Sanctify Room, Nap and Group Teleport. Humans, half-elves, half-drows, elves, gnomes, svirfnebli, cloud giants, storm giants, dwarves, dark-elves, wood-elves, and arials may be healers. See also: EMPOWERMENT 'BLESS WEAPON' Extra Experience Cost per Level: 0 Empowerment Required: Yes Alignment: Any (only human or dark-elf if evil) Ethos: Any See Also: Healers are trained in the following skills:
Healers are versed in the following supplications: |
|||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||