Help|Classes|Conjurer
The conjurer possesses the ability to bring forth beings from other
dimensions and bind them to serve him. Known for their scrying ability as
well as the powerful minions they loosely control, this wizard is capable
both in utilitarian and military concerns.
Alignment plays a strong role
in the sorts of beings a conjurer will be able to best utilize.
Strengths of the conjurer include:
- A conjurer may conjure and bind a wide variety of minions from the
outer planes, and what they may best accomplish at any moment varies accordingly.
While benevolent servitors such as the darkness-battling angels and
healing archons best serve those who are inherently good and malevolent
servitors such as the fierce magic-wielding demons and maledicting devils
tend to get along better with those whose morality is close aligned with their
devious natures, any conjurer may summon and bind any of these creatures.
A conjurer who has the protective powers of a radiant archon at the ready
is prepared for very different situations than a conjurer who has bound a
ferocious harmentia demon. Where other classes are fairly static in their
abilities, a conjurer can change significantly simply by binding different
servitors.
- Similarly, a conjurer may call upon the services of creatures from the
elemental planes of fire, air, earth, and water, each with varying
strengths. Where a fire elemental may be set to such tasks as providing
heat for the conjurer in arctic environments or incinerating buildings, a
water elemental may instead be commanded to ferry the conjurer across an
ocean or capsize boats. A variety of abilities are at the conjurer's
disposal depending on which of these creatures he has bound.
- Conjurers possess the ability to call upon their familiars, which are
creatures closely attuned to the conjurer. The conjurer can utilize a
familiar's abilities to perform a variety of tasks depending on the nature
of the familiar. They also can send their familiars to scout for
them, including into many dangerous places unsafe for the conjurer
themselves to enter. A conjurer can see through the familiar's eyes and
each familiar has a different subset of abilities, such as the
ability to scout Thera from the skies or ability to see thieves and
assassins skulking in the shadows.
- A conjurer's ability to gather information and spy upon others is
unmatched. He possesses many useful abilities of this kind beyond even
the powerful familiar, including the ability to
view those he chooses from afar, the ability to eavesdrop on the conversations
of people half a world away, the ability to discover the
properties of unusual items beyond those any other character can
discover, and even astral
projection.
-
Servitors are more intelligent and independent than many other servants in
the world of Thera. It is not unusual for angels and demons to re-engage
enemies even after they’ve fled, making it difficult for an enemy to fight
the conjurer directly. Similarly, depriving the conjurer of their ability
to cast spells via a variety of attacks is often of little help in
battling a conjurer, as their archons or devils will continue to cast their
own powerful spells.
-
The dimensional abilities of a conjurer grant them powerful advantages in
the field of transportation as well. Only the conjurer can ward their allies from
summoning, teleport in a controlled manner through a phase door, or transport their whole party vast
distances.
- Conjurers are trained in all of the device magic skills, such as
scrolls, staves, and wands. These magical devices augment their already
considerable magical arsenals.
- The conjurer's feared ability to bind a nightgaunt to
brutalize and kidnap their enemies is unparalleled in any other class's
skillset.
Of course, those whom bargain with beings of immense power should be
prepared to face the consequences :
- The greater intelligence and will of the conjurer's servitors can
also work against the conjurer. These powerful, alien beings are not
always enthused with the process of being forced to come to Thera and
forced to serve. If improper steps are taken or they become immensely
displeased, they may break their bindings and assault the conjurer,
possibly killing him. Demons especially demand sacrifices for their
service and will assault the conjurer if they
are not paid their ransom.
- The process of conjuring is potentially time-consuming and conjurers
will regularly spend some time in the process of gathering their
servitors. When a conjurer is without her servitors, she can be very weak
in battle. Servitors comprise a large portion of the class's power which
leads to dependence upon them.
- Conjurers without the healing support of archons can be fragile in
melee combat. They do not inherently possess protection from bashing, tripping, and other command
denial attacks and are not apt at dodging or parrying. This can lead to
nasty bouts with some of the more melee-oriented professions if the
conjurer is not careful.
- Conjurers will find themselves hunted by those associated with the
Battlerager and Outlander cabals. Even the most inoffensive conjurer will
find he has at least these two groups of enemies seeking his blood.
Extra Experience Cost per Level:
0
Empowerment Required:
No
Alignment:
Any
Ethos:
Any
See Also:
Conjurers are trained in the following skills:
Conjurers are versed in the following spells:
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