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Help|Classes|Berserker



The berserker is an Orc. An Orc is a berserker. Specializing in raw brute force, this creature carves a path of obliteration and devastation across the land. All Orcs belong to the Grinning Skull clan.

Life as an Orc is something of a mixed bag. On one hand, you automatically have a cohort of other Orcs with significant common interests and enemies. On the other hand, it's a motley heap of backstabbing goons with pea-like brains, led by the Orc whose only qualification for governance is that he killed the last sap who became Chieftain.

Orcs prioritize offense. Successful Orcs know that if you hit people repeatedly with large, heavy objects enough, they will stop hitting you back, thus obviating the need for such trivialities as defense. That second arm isn't for some sissy shield! It's for holding a second large, heavy object. Berserkers are first and foremost about striking powerful physical blows.

Other professions lack an Orc's pragmatic approach to life. They lack an appreciation of the finer points of biting people in the face, among other things. The fine art of bashing an opponent to the ground, pinning them there with your weapon, or kicking some of their more tender bits. Hiding non-pointy objects by ingesting them and later regurgitating them. Drawing the blood out of corpses for later consumption. Enslaving weaker orc-kin, at least until they think they can murder you. The proper use of swamp leeches. Demanding that lesser orc-kin give you stuff, at least until they think they can murder you. Poisoning sharp weapons with their own blood. Hiding behind other people in combat. Eating dead bodies, even if they've been out in the sun a bit. The list goes on. Did we mention taunting? Everyone loves taunting. While the utility of these skills might escape other more refined fighters, there is no such oversight in the Orc. Nothing takes a beating and keeps on going like an Orc.

Orcs prioritize self-preservation. Less enlightened races incorrectly interpret this as cowardice. Orcs tend to panic and disengage combat if hit hard. Fortunately, growing up as an Orc also teaches you to take a serious beating, and Orcs are notoriously hardy. It also teaches you to conceal yourself in the type of lovely real estate Orcs tend to be in possession of: caves and swamps. Concealing yourself is not only handy for self-preservation, but it often lets you clock people in the back, which is a very good angle from which to clock people. Especially if they just walked into one of the traps you set.

Orcs have few, if any, reliable allies outside of their village. The most unsavory of villains will occasionally permit them to stand nearby, but at a safe distance. A laundry list of other groups views orcs as somewhere between "an abomination to be purged from the lands" to "an abomination to be avoided". They will be hunted relentlessly by the Fortress of Light, the Outlanders of Thar-Eris, and even fellow orcs in the fierce competition to become the Chieftain of the Grinning Skull.

What of the Orc who has risen above the rabble? At higher levels, they may join one of the factions within the Village:

Mamlauk: This is about as close as close as the Village has to a standing army. Mamlauks gain an array of skills dealing in the fine arts of hitting people with especially heavy weapons. Four-pound swords are cute for children, but no self-respecting Mamlauk would clean his ear with one. Well, maybe sometimes.

Mundunugu: While the Grinning Skull shaman Tremblefist isn't about to teach the rest of you knuckleheads how to be a true shaman (he knows how chief-dom works), his Mundunugus learn a number of rituals, mostly dealing with setting things on fire, making handy stuff out of dead people, and consuming blood in large quantities.

Shig-Ru: While all orcs are berserkers, Shig-Ru are berserkers. Hitting a Shig-Ru sounds like a good idea, but it mostly just makes them angrier. (You wouldn't like them when they're angry.) If you disarm their weapon, you should make sure there isn't a nearby corpse, lest you suffer the ignominy of getting clubbed to death with a leg. Shig-ru hobbies also include kicking or charging smaller opponents clear out of the fight.

Skrugga: Skruggas are mostly known for standing behind the three categories of orcs listed above. No one can cower, whine, and duck quite like a Skrugga. This is not to say that they are harmless, but rather that they are more about kicking you while you're on the ground. They also have multiple abilities which are handy in running for their lives, which is handy given their reputation.



Extra Experience Cost per Level: 0
Empowerment Required: No
Alignment: Evil
Ethos: Neutral or Chaotic



Orc Berserkers learn the following skills:

Level Skill Skill Skill
Level 1 Axe Dagger Flail
Mace Polearm Spear
Sword Whip Enhanced Damage
Hand to Hand Recall
Level 2Dirt Kicking Elbow
Level 3Knee Metal Armor Use
Level 4Kick
Level 5Fast HealingForced MarchTrip
Level 6Parry Berserk
Level 7Fallback Bone Armor Use
Level 8Scavenging Aim
Level 9Cheap Shot
Level 10Second Attack Warcry
Level 12 Light Armor Use
Level 14Hide**
Level 15Bash Exsanguinate Dual Wield
Level 16Dodge
Level 17Thrust
Level 18Butcher
Level 19Toughness Slice
Level 20Headbutt Shield Cleave Third Attack
Level 21Charge
Level 22Bloodletting
Level 23Crushing Assault
Level 24Lash
Level 25Bloodsteep Steal*
Level 26Warshout Evade
Level 27Spinebreaker
Level 28Last Stand
Level 29Ingest Spoils Opportunity Strike
Level 30Demoralize Grapple Weapon
Level 31Pin
Level 32Savage Feeding
Level 33Offhand Grapple
Level 34Fashion War Banner
Level 35Trample Enslave Soot Ritual (MU)
 Whomp (MA) Rush (SR) Cower (SK)
Level 36Bully
Level 37Stone Hands (MA)
Level 38Blood Ritual (MU) Improved Flee (SK)
Level 39Track Prey
Level 40Desecration Set Snares Swat (MA)
 Willbreaker (SR) Take Cover (SK)
Level 42Staff Defense (SK)
Level 43Sanguine Filter (MU) Brute Force (MA) Pillage (SR)
Level 45Fetish (MU) Dirty Fighting (SK)
Level 46Hack (MA) Masochism (SR)
Level 48Dash Gravesleep (MU) Punt (SR)
Level 50Overrun
Level 51Assemble Horde Demand Tribute Rally Forces
* Orcs can only steal from other Orcs within their PK range.
** Orcs can only hide in their Clan Village, swamps (at night), or caves.
(MA) = Mamlauk (MU) = Mundunugu (SK) = Skrugga (SR) = Shig-ru
Orc Berserkers are versed in the following spells:

Orc Berserkers are not versed in any spells.


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