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Help|Classes|Assassin![]() Hailing from unknown lands, the first assassins in Thera were masters of a weaponless combat involving precise strikes as well as deadly grappling techniques. Over the centuries, though, much has been lost. Assassins of today retain their deadly strikes and kicks, but any semblance of the black magic of their ancestors is long forgotten. Their knowledge of pressure points and critical strikes makes them deadly foes with and without weapons. The prime stat of an Assassin is Dexterity, and some of their abilities are: Strangle, Bind Wounds, Nerve, Caltrap, Throw, Sneak, Hide, Assassinate, Endure, Kotegaeshi, Kansetsuwaza, and Ground Control. The skills of an Assassin can only be learned by Humans, Half-Elves, Half-Drow, Dark-Elves, Arials, and Felar. See also: 'ASSASSIN KICKS' Extra Experience Cost per Level: 300 Empowerment Required: No Alignment: Any Ethos: Any See Also: Assassins are trained in the following skills:
Assassins are versed in the following spells: Assassins are not versed in any spells. |
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