Carrion Fields
    PLAY NOW! Home: Return to the main page. Forums: The official forums are a place to ask questions and receive answers. News: Information on past and present changes to the game. Help: Generally useful information, including maps, FAQs, tips, history, etc. Help Races: A brief rundown on Thera's 18 PC races. Help Classes: Info on the 16 available classes. Includes skill/spell lists. Help Religion: Help on spheres, religions, shrines, empowerment, tattoos, etc. Help Cabals: The organizations that drive the political landscape of Thera. Connect: Launch your default 'telnet' application and connect to carrionfields.com port 9999 About Us: The history of CF, and the people who make it great. Donate: CF is free to you, but it does cost money to run. Donations are gladly accepted.
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Help|Cabals|Arbiter

Arbiters were the Law of Thera for centuries. They enforced the Laws of Thera as judge, jury and executioner. Their decisions were concise and final. Criminals were the only true enemy of the Arbiter Cabal and they were hunted and killed ruthlessly throughout the land. Only people with a lawful ethos who had never been convicted of breaking the Laws could have hoped to be an Arbiter. The likes of Rangers and Druids were too wild to properly enforce city law and therefore were not considered.

But then, in a time of chaos, the book was burned by the gods of chaos, and the hall closed its doors....
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