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Help|Cabals

Cabals (Pronounced "Kuh-BALL") are clans of characters dedicated to a cause. This cause is the sole purpose uniting the cabal, and its members strive to bring about this purpose. They also seek to influence the other cabals to believe that their cabal is superior.

The following cabals have made their way into this world:


"Battle" Battleragers, Haters of Magic
"Herald" Heralds of the Eternal Star
"Nexus" The Seekers of Balance
"Scion" The Scions of Eternal Night
"Tribunal" The Blood Tribunal
"Fortress" The Fortress of the Light
"Empire" Empire, Subjugator of Nations  
"Outlander" Outlanders of Thar-Eris
"Sylvan" Sylvan Warders (DEFUNCT)
"Warlock" The Warlocks of the Golden Grimoire (DEFUNCT)
"Entropy" Entropy, Barons of Chaos (DEFUNCT)
"Scarab" The Cult of the Scarab (DEFUNCT)
"Arbiter" The Arbitrators of Judgement (DEFUNCT)
"Master" Masters of the Five Magics (DEFUNCT)
"Knight" The Knights of Thera (DEFUNCT)
"Shadow" The Masters of Intrigue (DEFUNCT)
"Justice" The Arbiters of Justice (DEFUNCT)

Cabals have special hideouts, each with a special item that gives members special powers. Cabals whose special item is in another cabal's shrine lose their special powers! (Each cabal has an inner and outer guardian, to get your own item back you'll have to kill your enemy's outer guardian, to get their item you'll have to kill the inner guardian. To make your enemy lose their powers, give their item to your own inner guardian.)

Joining a cabal is meant to be a lifelong occupation. Those that quit or are kicked out of a cabal are given a punishment for their leaving. Cabal hopping is highly disapproved of.

Cabal joining may not be for everybody, some people do very well as an independant, with less cabal-politics to deal with, and more freedom of actions.

For more info on individual cabals or joining one, ask a cabal member or post a note to that cabal. The information given in the help philosophy and help files are to give you an idea on where you may fit in, the final word on what a cabal's requirements and acceptance standards can only be answered by the immortal/mortal leadership of a cabal.

See also: STORY PHILOSOPHY ARBITER BATTLE ENTROPY MASTER HERALD SYLVAN EMPIRE DAWN SCARAB

Words of wisdom: The Immortals of CF have read all these files and know their contents. When applying for a cabal, simply repeating the help files word for word will not impress anyone. Roleplaying is encouraged, and thus some originality is in order. Although you must act in accordance to the guidelines of a cabal, be unique and not simply one of the masses. Create an entire role, not a simple facade to get inducted. Have fun.

  • The only cabal immortals listed above are 53+.
  • Keep in mind these are only general guidelines.
  • For more info on individual cabals or joining one, ask a cabal member or post a note to that cabal.


Carrion Fields Voted Number 1 MUD at Most Popular Sites more than two weeks in a row! Carrion Fields chosen MUD of the Month for July 2005 at Mud Magic!

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